Would have loved to throw down another dispatch like #45 this week. But my household has come down with a bunch of bugs. I’m good, but I’ve had to play Florence Nightingale for my wife and kid a bunch. I’ve also had a lot of sumo writing to catch up on (over here if you’re interested).
So because of that I’m back to the micro-progress game, which is fine.
Project Run down
Sand & Stars
(Desert survival x Cairn, Ashcan here [link])
Added more mechanics for desert survival. I really hope I’m not lost in the sauce with this project. I am very much in love with these survival/exploration procedures. Hopefully folks I play this with will like them enough.
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The Desert
The desert itself, which never ends, is the single greatest risk to all adventurers in Sand and Stars. The lack of water and punishing heat are fatal too all who are ill-prepared or unlucky.
Weather
At the beginning of each belt one player must roll on the appropriate weather table to determine the weather conditions for that belt.
The Lovers
1: Rain
2-25: Cool
26-100: Cold
The Child
1: Rain
2-25: Temperate
26-85: Hot
86-100: Blistering
Fool & judge
1: Rain
2-15: Temperate
16-65: Hot
66-100: Blistering
The Hangman
1: Rain
2-25: Temperate
26-85: Hot
86-100: Blistering
The Weeping Moon
1: Rain
2-25: Cool
26-100: Cold
Mouse & Snake
1: Rain
2-15: Cool
16-100: Cold
During Hot conditions, the first time a character is exposed to the elements they add one Fatigue to their inventory.
In Blistering conditions, the first time a character is exposed to the elements they add three Fatigue to their inventory.
If a character does not have a head covering they add one extra Fatigue each time they are required to add Fatigue due to Hot or Blistering conditions.
In Cold conditions, if the character is not wearing a head covering and warm clothes they must add one Fatigue to their inventory the first time they are exposed to the elements.
Augury tools and meteorological instruments have a 50% chance of correctly predicting the conditions of the next belt. On a successful roll, a player with those items may make an early roll on the appropriate weather table to determine the conditions for the next belt.
Steam Thieves
(Steampunk x Forged in the Dark, Ashcan here [link])
Just a copy and paste job, this time an example of play.
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Will’s character, Vera, is undertaking a desperate Thrust to escape a squadron of roto coppers. Vera runs out of steam and has to crash land on the Brass Palace’s rotunda. Since the position was desperate, the Operator inflicts severe harm (modified by any other factors). They tell Will to record level 3 harm, “Shattered Tibia” on Vera’s sheet. Will decides to resist the harm, instead. The Operator says he can reduce the harm by one level if he resists it. Will rolls 3d for Vera’s Prowess attribute and gets a 5. Vera takes 1 stress and the harm is reduced to level 2, “Sprained Ankle.”
Goodnight Maus
(Mausritter adventure site inspired by Goodnight Moon)
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No progress.
Trinakum
(Original design - 3d6 dice pool/grid-based/combat simulator with Iron Age Celtic/Gaulish flavour, Ashcan here [link])
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Gatekeepers
(Mythos inspired Breathless game for the Beyond the Gates Jam, Ashcan here [link])
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No progress.
WAKE
(Completed Breathless game inspired by Control, Inception and The Matrix, Game Page here [link])
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No progress.
GIANT PINBALL
(Dungeon Crawl Classic Funnel set inside a pinball machine)
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No progress.
Adios…