Hell of a week.

Project Run down
Sand & Stars
(Desert survival x Cairn, Ashcan here [link])
Added rules on how to clear Fatigue and copied and pasted some armour rules.
…
Character’s can clear Fatigue from their inventory through drinking water (pg. X), eating food (pg. X) and resting (pg. X).
If these three activities are performed simultaneously, a character can clear all the Fatigue in their inventory.
If two of these activities are performed simultaneously, a character can clear half of the Fatigue in their inventory (rounding down).
If just one of these activities is performed, a character can clear a single Fatigue from their inventory.
Armour
Before calculating damage to HP, subtract the target’s Armour value from the result of damage rolls. Shields and similar armour provides a bonus defense (e.g. +1 Armour),
but only while the item is held or worn. No one can have more than 3 Armour.
Shields, gauntlets, and helms may provide additional benefits according to their use.
Steam Thieves
(Steampunk x Forged in the Dark, Ashcan here [link])
More copying and pasting as I finish transposing the Resistance rules.
…
By adjusting which consequences are reduced vs. which are avoided, the Operator establishes the overall tone of the game. For a more daring game, most consequences will be avoided. For a grittier game, most consequences will only be reduced with resistance.
The Operator may also threaten several consequences at once, then the Steam Thieves may choose which ones to resist (and make rolls for each).
“She stabs you and then leaps off the balcony. Level 2 harm and you lose the opportunity to catch her with fighting.”
“I’ll resist losing the opportunity by grappling her as she attacks. She can stab me, but I don’t want to let her escape.”
Once you decide to resist a consequence and roll, you suffer the stress indicated. You can’t roll first and see how much stress you’ll take, then decide whether or not to resist.
Goodnight Maus
(Mausritter adventure site inspired by Goodnight Moon)
…
No progress.
Trinakum
(Original design - 3d6 dice pool/grid-based/combat simulator with Iron Age Celtic/Gaulish flavour, Ashcan here [link])
…
No progress.
Gatekeepers
(Mythos inspired Breathless game for the Beyond the Gates Jam, Ashcan here [link])
…
No progress.
WAKE
(Completed Breathless game inspired by Control, Inception and The Matrix, Game Page here [link])
…
No progress.
GIANT PINBALL
(Dungeon Crawl Classic Funnel set inside a pinball machine)
…
No progress.
Made it!