Hell of a week (cont’d).
Project Run down
Sand & Stars
(Desert survival x Cairn, Ashcan here [link])
Just copied and pasted the NPC rules from Cairn (one of my favorite sections in Cairn).
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NPCs
Reactions
When the PCs encounter an NPC whose reaction to the party is not obvious, the Envoy may roll 2d6 and consult the following table:
2 Hostile
3-5 Wary
6-8 Curious
9-11 Kind
12 - Helpful
Morale
Enemies must pass a WIL save to avoid fleeing when they take their first casualty and again when they lose half their number.
Some groups may use their leader’s WIL in place of their own. Lone foes must save when they’re reduced to 0 HP. Morale does not affect PCs.
Steam Thieves
(Steampunk x Forged in the Dark, Ashcan here [link])
Just a copy and paste job.
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Resistance Roll
1d for each Attribute rating.
You reduce or avoid the effects of the consequence (Operator chooses).
Suffer 6 stress minus the highest die result.
Critical: Clear 1 stress.
Goodnight Maus
(Mausritter adventure site inspired by Goodnight Moon)
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No progress.
Trinakum
(Original design - 3d6 dice pool/grid-based/combat simulator with Iron Age Celtic/Gaulish flavour, Ashcan here [link])
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No progress.
Gatekeepers
(Mythos inspired Breathless game for the Beyond the Gates Jam, Ashcan here [link])
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No progress.
WAKE
(Completed Breathless game inspired by Control, Inception and The Matrix, Game Page here [link])
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No progress.
GIANT PINBALL
(Dungeon Crawl Classic Funnel set inside a pinball machine)
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Made a Scrivener file for this.
Normal next week, perhaps? Please?